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Peakware Studio Blog

Sprint# 2 Blog Post (January 31, 2017)

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Wishing you a Happy Chinese New Year !

Gong Xi Fa Chai from us here @Peakware Studio

We’ve finished up our second sprint of 2017 and we’re glad to check-in with you to give you some updates about what we’ve been up to 😀

It’s been a sprint of steady going while making sure that we do our best to achieve our work objectives. Every passing day brings us closer to our realization of our game and seeing it slowly come to life through our development is, in itself, a gratifying experience.

Managing stress however, has been a challenge too. We’re endlessly worrying and planning for the coming months where we’re preparing to launch our Steam Greenlight and IndieGoGo crowdfunding campaigns. The balance is between making a great first impression with limited resources, against defining and standing out amongst a sea of other indie games.

As with human nature, the stress sometimes drives us to the edge, resulting in bad days clouded in a depressing funk. Even while we’re worried about the future beyond our control, all we can do is make sure that we meet our objectives, step-by-step, day-by -ay, sprint-by- sprint.

Optimism is truly underrated

This fact alone is evident throughout our entire journey of game development and is essential to keep us unified and moving forward. Among the many issues that we deal with on a daily basis, the vision that made us start this all sometimes gets lost in the mix. As such, we need to remain open, keep ourselves on an even keel and, last but not least, find humor in the little things that we encounter along the way…

Take a look at what we’ve been working hard on ↓


Carrying on with the momentum from the previous MeetUps in 2016, we organized the first Indie Game Makers MeetUp of 2017 for our fellow indies here in Bangkok, Thailand. Taking time out of our busy schedules, we strove to realize our vision of developing the indie community here in Bangkok, Thailand.

While organizing such an event is never an easy task, we managed to meet with some truly genuine folks who presented their passion projects and shared their experiences along their own indie game development adventure. Hearing their stories, we were humbled by their perseverance, dedication, their own joy and their satisfaction at showcasing their games (even if they were works-in-progress).

Despite the great presentations, there were also a mixture of of issues that we had to deal with – from cultural to language issues, from participation to passive freeloaders, we struggled throughout the entire meeting to maintain our positive mindset and to even put a smile on our faces; yet we dug deep down into our hearts to remind ourselves why we want to do this in the first place – to pioneer the development of the indie game scene here in the heart of Bangkok, Thailand.

At the end of the session, we took a breather and gathered our thoughts to evaluate  what went wrong, how we could do better and how we could increase the quality of what we had to offer. With nothing but pure hope to sustain us, we remain committed to delivering a better experience the next time…

Here’s looking forwards to the next MeetUp we’ll be organizing soon!

The Debugger Title Logo


As we said in our previous blog post, we made the difficult decision to change The Debugger’s concept design. Why? Well because it just didn’t sit right with us and we felt that we needed to do the game justice by revamping it completely in order to present the real essence and mood of the game. It’s a symbolic game that sits very close to our hearts and we felt that it deserved nothing less than our best efforts.

And so, we bring you The Debugger, revamped, remodeled and renewed!

We’re also gearing up for our Steam Greenlight & IndieGoGo crowdfunding launch real soon – stay tuned for a much more in-depth look into The Debugger!

Feel free to also visit The Debugger’s website to find out what’s its all about!

We’ll let the game screenshots do the talking 😃

Thanks for the support and stay tuned for our next update as we launch our Steam Greenlight campaign!

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1 comment on “Sprint# 2 Blog Post (January 31, 2017)”

  1. Pingback: Peakware Studio Sprint Blog #3 - 6

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